Friday, 19 April 2024

3D Mini Printing Process Walkthrough (Elegoo Mars 3 + Chitubox)

A while ago, I made this 3D Printing Process walkthrough video, which I thought I would share to herald the renaissance of this blog after a few years lying fallow.

Note: if all goes according to plan this should be the first post to this here blog that finds its way to The Gaming Tavern, for which I am indebted to Tom, the Guvnor.

I made the video with more than a little assistance from my daughter Alice, on filming, editing and production.  My purpose was twofold:

  1. As a helpful guide to others starting out on 3D printing
  2. So that friends thinking I'm now a source of endless cheap minis are aware of the overheads
In it, I talk through setting up a print job on the Elegoo Mars using Chitubox slicing software, highlighting some of the pitfalls to watch out for and how to avoid failing a save against them.

Made in my basement Underdark Man-Cave which I should point out is much less tidy than the areas I share with the rest of my family up in the sunlit realms!  What can I say - it's functional.  

Here is the link to the video in case the embedded video doesn't come through on RSS feeds:

https://drive.google.com/file/d/1CxKQ3fjfvmQIHRDbCRg7k3iXLwrZvtPh/view?usp=drive_link


(Health and Safety Note: the boiler in the background where I am using the power hose, with the exposed electrics, is disconnected)

Background music is by my friend Dave Diliway and his bandmate Nick Langley, of Cosmonauttransfer, used with permission.

https://cosmonauttransfer.bandcamp.com/music

Campaign Cartographer - Another Sortie (And Some Facts About Hexagons)

It had been almost a year since I treated myself to the CC3+ bundle, and wrote my initial impressions post.  Since then, with one thing and another making demands on my time I just didn't get around to doing much with it, mainly due to the investment of time in learning how to use it that it was clearly going to require.

Recently, I did manage to find a weekend to play around with it again.  I wanted to produce a digital version of some crude hand-drawn maps of a region of my setting in which a sub-campaign has arisen.  This is a heavily wooded area (it's in the Dreadwood, for the benefit of those familiar with the Greyhawk setting), so there were really going to be rather a lot of trees.

CC3 is like a CAD package rather than photo-editing and I have never gotten on with CAD software, and CC3 is no exception. If I can slog up the learning curve the advantages should in theory outweigh the disads.

My starting point was a rather dull but essential ~15 part YouTube tutorial. Then to crack on with my own map.

Some things about CC3 are a giant arse-ache. The most difficult part, is when you have to change something after you've placed it. Selecting and transforming objects is really hard work compared with a photoediting package. Since my old PC was retired along with Corel Photopaint I've had to grapple with learning how to do stuff in GIMP. After a laborious weekend with CC3, I'll never complain about the non-usability of GIMP again!

Often, the only way to select an object that's been placed in an area dense with other stuff is to isolate the layer it's on, hide all the other layers, and then select it. This is made much harder by the fact that there seems to be no simple way to, say, right-click an object and have a dialog box pop up with an option to list the layers and sheets it is on, and there is a lot of trial and error involved.

If you don't get an object right first time it's often less work to Ctrl-Z and just do the damn thing all over again than it is to change it.  I think I am gradually getting to grips with its idiosyncrasies. There are probably ways to make life easier working with it that I haven't found out yet.  Not one for "map-making in a hurry" though.

I think the results weren't too disappointing given that it's my first real mapping project in CC3+.  This is a low-res version of the region I've completed so far.  The whole Dreadwood is much larger but other bits of the overall map are still a work in progress.

This map is for the benefit of the players, so there's plenty of hidden features of the area not shown on this one.

The scale bar, I just couldn't get to work properly and should be disregarded.  Hexes are 7.5 miles.

Dreadwood - Camp Ragfried Environs Map, with 7.5 mile hexes

So, that was that.

                                                                                                                                     

Some Facts About Hexagons

Today, I returned to my mapping efforts with Campaign Cartographer, and I was immediately reminded of how non-intuitive the program feels to someone who usually works with raster graphics.  Despite having spent a whole weekend on it quite recently, on firing it up again I struggled to accomplish anything and was spitting in frustration.  "How are you supposed to select anything?"  In pretty much every graphics package I've used before there is a Select tool.  It took me a little while to recall that in CC3+, you decide what you want to do first and pick the tool for the operation; then it prompts you to select something.  Anyway, hopefully with regular visits to CC3+ the old dog will eventually learn these new tricks.

The order of the day this time was to explore how to expand maps once they've initially been created, to add new territory.  I also wanted to tinker around with hex grids and implement a scalable, layered hex scheme in which each hex can be broken down into a pattern of smaller hexes.