Friday 18 September 2020

Blogging Hiatus

 ...and I'd barely gotten started.  But just to let people know I haven't quit the field yet.

I am starting my first full-time University lecturing position next week.  At the tender age of 37.

Sorry, that should read 0x37

It's all happened in a bit of a rush.  So, it turns out that I've been given two entire course modules to deliver, for which the course content kinda hasn't been written yet.  In less than two weeks a large number of students will be logging onto Teams to hear my wibblings and I need to figure out what I'm going to be wibbling.

So my blogging efforts will have to go on hold for a bit, until I've got enough advance prep in for my lectures such that I can take a breather.

I have many more evolving ideas for my social mechanics rules and their applications.  Also, more installments of the Gilgamesh adventure to post.  I may find time to edit the latter and post them up to keep things ticking over.


Friday 11 September 2020

Gilgamesh and the Golden Palace of Za-Hadrash - Introduction - Part Four

In which the mighty King Gilgamesh and his companions face a dilemma; and after reviewing that which they know, and the even larger body of facts that they do not, they plan their next action...which will lead them to the homeworld of the player characters, Oerth.

More references to the Diplomacy adventure, and oblique references to some of the high-level PCs who appeared in that escapade.

Previous installments:

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“Sumu… say nothing of what this villain Sunaeco has said to the good Captain Barakas. I need to think about how best to deal with this. We’ll tell the Janni all, in time.”

The Janni captain was informed that this was the work of foreign enemies working against Uruk, and that if he and his men would take up the duty of guarding the site to prevent further incursions (or excursions), Gilgamesh and his band would work to bring the perpetrators to justice. None of which was entirely false, though somewhat economical with the truth.

Gilgamesh and his people wind walked out of the caves to save time and put distance between them and the Janni so that he might consult with them away from their ears.

“Sumu, you were responsible for gathering intelligence about Mishari’s other suitors, were you not? What have you gleaned about this ‘Sunaeco’?”

“Sire. A wandering poet and chronicler of Uruk frequents the major oasis of the Hubul Janni tribe where they gather in the Southern Desert. The very same place where you first met with the widow of Al-Khalifa I believe. We regularly communicate with him to keep updated on rumours and happenings. He says that the water of the oasis has recently acquired the most wondrous healing and health-giving properties, after the Amir of the Hubul traded some great treasure with powers from the heavens of Elysium where Ishtar dwells. Apparently there was a contest between the powers in some demi-realm of the Amir’s, to determine who the Hubul would strike a bargain with.

“Our man spoke to me of what he had heard from a Janni merchant who has traveled with Mishari’s party to the world of this Sunaeco, if I am not mistaken, where she was to meet with him, that he might court her. He first came to her attention when he won a diving contest. He was a member of the winning team representing Elysium.”

Gilgamesh growled. “I wonder how far he got with his courting? The thought of that undeserving blue-tinted scoundrel putting his no doubt cold, slimy webbed hands – four of them! – all over Mishari’s lovely form fills me with rage, Sumu. But continue. What more do we know?”

Sumu cleared his throat. “I must warn you O my King, that much of this is third-hand information, since the merchant our chronicler spoke with did not attend this contest but only reported what he himself had heard from Luzahn Al-Qadir’s son Husaam, who did attend and was on the panel that sat in judgement. This fish-man Sunaeco was not the leader of the group, and made but a brief appearance sufficient to tantalize the ladies with his spectacular diving skills. Their group also boasted a mighty wrestler who defeated the king of the Earth Elementals.”

“Earth Elemental kings are ten to the copper ingot.”

“I will defer to your majesty’s superior wisdom on that matter. There was also a mighty lifter of weights, who could lift a family of elephants over his head. Or some equivalent measure. They were fronted by a most diplomatic and wise leader, who was excellent at solving of puzzles.”

Gilgamesh uttered a booming laugh. “I myself am famed for doing all of these things, and require no team. I should have entered this contest.”

“I believe sire that the events required separate individuals. But I am sorry, I digress, these are incidental facts. There was also, and this may be a more relevant point, a wondrous dancer with golden hair, who gave the most spectacular performance any there present had ever seen. Apparently Husaam Al-Qadir was so taken with her, that he still talks often about her shapely charms, talents and the liveliest hips he has ever witnessed on a dancing stage. He asked to be assigned as Mishari’s personal guard on her visits to receive this Sunaeco’s attentions, in the hope he might see this woman again. But he was assigned other duties by his father. But anyway, the particular relevance is that she is also, apparently, this Sunaeco’s ‘matchmaker’ who acts as intermediary and pleads his case as suitor. Her name is Serise Lendri.”


“Most interesting. So what more do we know? Aught about this fish-man and his dancing matchmaker’s world?”

“The humans of that world call it…Oerth. Sire, the janni merchant traveled to an oasis there, as is their usual way, and he briefly saw this Sunaeco himself in passing. There is nothing to suggest that their world is a remarkable one, though it is sure to have its differences. I think there was also some mention of a very pretty girl with butterfly wings. Perhaps some kind of Daeva. I am not sure if that was Serise Lendri. That really is the extent of our information.”

“Any indication of evil or unscrupulous nature about this Sunaeco?”

“None so far. But the information is sketchy. Though he was part of the group that represented the heavens of Elysium in the contest. Which would suggest otherwise, but not conclusively so.”

“How far from the oasis to the Kingdom of the Sea Peoples?”

“We have no information on that. But I imagine it is likely to be far. We know nothing of their geography.”

Gilgamesh frowned. “We know much, but not enough. The illusion claimed that he, Sunaeco, had passed through the force dome into the Palace of Za-Hadrash to make mischief. It could truly be him driven to desperation. Or it could be an impostor. Sumu, do you have enough information to identify this Sunaeco for the purposes of a Divination?”

“Yes, my King. I will consult the clouds for Anu’s wisdom. What is it you wish to know?”

“The whereabouts of Sunaeco, rival to the King of Uruk for the hand of the Janni widow Mishari Al-Khalifa. Is he truly within the Palace of Za-Hadrash as the illusion claimed, or at home in his watery realm on Oerth?”

For ten long minutes, Sumu prayed as he observed the movement of clouds in the sky.

“My King…I am sorry, I have failed you. The omens are entirely unclear. In my defense, I must plead that I have known powerful counter-magics to be able to block such divinations that answer direct questions about an individual.”

“Do you have any more powerful divination magics? Might we locate this Serise Lendri matchmaker of his? Perhaps she is less powerful and unprotected, and close by him.”

“I fear my divine allocation for today is running a little low, your Highness, though not exhausted. I can manage an Augury or two, perhaps. But even the most powerful divine magic for discerning an individual’s location is of no use if the supplicant has never even met the individual in question.”


Ed-Wyna had been silent in thought for a while, but now she spoke.

“Father, if we had the means to travel to this Sunaeco’s world, surely we could quickly locate his dwelling place as he is certain to be as famous in his world, as you are here in yours. Then, we could pay him a visit. If he is in residence there, then you will know that the illusion is the work of an impostor. Perhaps, the other suitor who is your love-rival, who is trying to set the two of you against each other. I cannot recall what you said his name was.”

“Lord Bruska. Some tiger-headed spirit being.”

“So, then I am sure you could persuade this fishy King of the deeps to join forces against this third party; we might bring him and some of his warriors back with us to battle whatever monstrous daevas are unleashed from the Palace of Za-Hadrash. And they, being not of this world will be able to destroy them effectively, like the heroes whose help you obtained to defeat the Seven Jenni. Perhaps this might even forge a bond of friendship between you, that you could then exploit to persuade him to give up his pursuit of Mishari. Or there is always hard cash, or other inducements.

“But if he is not there and no-one can account for his whereabouts, we will know that it is truly he within the underground palace we just departed.”

Gilgamesh smiled. “I like your thinking, daughter of mine. Truly, my blood flows in your veins! And at the same time as determining his guilt…we will have located his stronghold into the bargain. And then…”

Ed-Wyna grinned. “We send word back to him that we’re in his base, and if he does not withdraw his threat, we’ll slaughter every last mother's son in the place.”

Diplomancing the Stone, Part 5

Side note: for the benefit of anyone wondering, who may not be of that certain age to immediately get the reference, "Diplomancing the Stone" is a nod to the 1984 action / romance yarn "Romancing the Stone" starring Kathleen Turner and Michael Douglas.

Persuasion

So far we have dealt with determination of initial NPC attitudes, and use of the Diplomacy skill to influence this Diplomatic Attitude.  We also looked at an optional mechanic to quantify non-platonic feelings of Physical Attraction an NPC might hold for a PC (or other NPC).

Now let's examine Persuasion.  This too uses Diplomacy but is differentiated from Influence.  The difference is, that Persuasion is goal-oriented.  The aim is to persuade the NPC to carry out a course of action.

As with Influencing Attitudes, the aim of these rules is to provide a fall-back for the referee who feels unsure how an NPC will respond to a given proposal.  There could be many situations where the NPC in question might agree with what a PC is suggesting because the DM can see that it is eminently sensible to do so and will clearly work in the NPC's favour or be of mutual benefit.  Or it may be that the player roleplays their persuasion so convincingly, that the GM feels it would be churlish to require a dice roll.  In such situations, which may cover the majority of PC vs NPC interactions, rules and mechanics are superfluous.

These rules are for less certain, or more challenging, Persuasion encounters.

My starting point for the system that eventually evolved, was the variant "This Old Rule" mechanic for D&D 3.5 Diplomacy from the giantitp forum.  It makes for worthwhile background reading but not essential to understand what follows. 

In that system the author eschewed use of Diplomacy as an attitude influencer at all and relied solely on the DM to rule what the NPC's attitude was based on their relationship to the PC; this plus the NPC's level plus some other modifiers set the DC for a Diplomacy check.  Conceptually this is reasonable, but in our campaign use of Diplomacy to influence attitudes in a general way to make enemies into friends is a pretty big part of the game.  There are also some class abilities, and also use of the Perform skill, that explicitly focus on attitude shifts rather than persuasion relating to specific proposals.  So my aim was to integrate both.

The thing to be aware of when doing so, is the "double dip" effect.  If a PC is phenomenal at shifting NPC attitudes in their favour, and this gives them an added bonus on specific persuasion checks that they are also going to be aceing, then Asmodeus may as well pack up and hand them his ruby sceptre and the keys to his palace by the time they're a mere 15th level (say).  This is why I couldn't use the "This Old Rule" mechanic without some re-engineering and recalibration.

First, let's introduce the idea of Proposition Levels.  

  • Incredible: Extremely significant personal gains will occur, at negligible or no risk/cost in comparison; the opportunity of a lifetime!
  • Fantastic: The reward is very worthwhile, and the risk/cost is low or negligible in comparison.
  • Beneficial: The reward is worthwhile, and the risk/cost is moderate but more than tolerable for such a reward. 
  • Favourable: The reward is acceptable, and the risk or cost is not insignificant, but tolerable for such a reward. 
  • Even: The reward and risk are more or less even, or the deal involves neither reward nor risk. 
  • Unfavourable: The subject is unconvinced that the direct rewards are sufficient to warrant the risks/costs involved.
  • Adverse: The direct rewards are definitely not enough compared to the risk/cost involved; chances are it will end up badly for the subject. 
  • Horrible: There is no conceivable way the proposed plan could end up with the subject ahead; signficant personal loss is guaranteed.
  • Dreadful: Significant personal danger involved for the subject for no direct reward; with a high likelihood of dying.
Note that the PL is as much about the NPC's perception of the risks and rewards, as it is about the reality of the situation.

Associated with each of these defined levels, is a Proposition Level (PL) and a Proposition Factor (PF)


Now, the NPC will have a Diplomatic Attitude Grade (DAG) with respect to the player character making the proposition.  This might be a positive or negative number (or zero for Indifference).

We now have all the ingredients we need to determine the Diplomacy DC for the proposition.


DC = (PL x 10) + (ECL + Target's Wisdom Modifier + Circumstance Modifier) x PF - (5 x DAG)

Subject to one further constraint: the check automatically fails if the subject's DAG towards the proposer is less than the PL.  For example, unless the NPC feels "Fanatical" (DAG=5) about the PC, any Diplomacy attempt at a Dreadful proposition (+5) will automatically fail.  Roll anyway; success indicates that the NPC makes a counter-offer at the highest proposition level (PL) the PC could have succeeded at.  Failure by 1 - 5 means the proposition is simply rejected with no counter-offer; failure by 6 or more means rejection and loss of 1 stage of DAG.

Provided the subject's DAG is greater than or equal to the PL, however, the PC has a chance of success, as indicated by the DC.  Failure by 1 - 5 means a counter-offer at the next highest PL is made.  Failure by 6 - 10  means the proposition is rejected with no counter-offer; failure by 11 or more means rejection and loss of 1 stage of DAG.

Circumstance Modifier can clearly have a large impact on the outcome.  Note that negative modifiers reduce the DC; positive modifiers increase it, making the NPC harder to persuade.

Any special modifiers to Will saves that would usually apply to saves vs Enchantments, that are derived from feats, skills and class abilities (but not Resistance bonuses, and not the base save bonus derived from class levels) may be included as part of the Circumstance modifier.  Remember to include Flaws such as Weak Will.  

As per usual, immunity to Enchantments and mind-affecting abilities does not grant immunity to Diplomacy.  Using Diplomacy to persuade an NPC is not like a magical usurpation of their will.  The mechanic simulates their own decision making and the way in which it is swayed by the PC's arguments.

Note there is a lower limit to the value of (ECL + Target's Wisdom Modifier + Circumstance Modifier); this may not take a value lower than -9.  Practically speaking, there are very few situations where this is liable to occur anyway.  A 1st level NPC with a Wisdom of 1 has ECL+Wis Mod = -4, with Weak Will this becomes -7....a couple of traits might give another -2 to reach -9.  This would already be a very disadvantaged individual.


Formulas are too much maths?  It's Table Time, then

In a "typical" D&D 3.5 campaign, the first 2-3 subtables shown below will be those that are used.  If the campaign runs into Epic levels, additional subtables might come into play.  Using the formula shown above for the DC, with a little spreadsheet skill further tables can be generated if needed.

There is one component of the formula that isn't shown in these tables; this is the adjustment to the DC due to the NPC's Diplomatic Attitude towards the PC.

The higher the DAG, the lower the DC by 5 points per point of DAG.  In other words, as shown in the formula the shift is: 

        -5 x DAG

remembering that the product of two negatives is a positive, of course.



Example: an elven NPC, 10th level with a +3 Wisdom modifier and a +2 save bonus vs Enchantments, has a Diplomatic Attitude of +4 (Ardent) towards a particular PC.

Diplomacy cannot persuade this elf to do something Dreadful; for that, the DAG would need to be +5 (Fanatical).  Though a successful roll could lead to them making a counter-offer to follow a course of action that is Horrible from their viewpoint, such as adding extra conditions to the Dreadful request.

Let's see what the DC is to use Diplomacy to persuade them to do something Horrible.

ECL + Wis Mod + Circumstance = 10 + 3 + 2 = 15
Base DC for Dreadful is 100; but with a DAG of +4, this is reduced to 80.

This still seems unlikely.  Though a check result of 75-79 will prompt the NPC to propose a counter offer that is Adverse.  A result of 70-76 will result in a simple rejection but no hard feelings.  69 or less and the PC making the proposition loses Diplomatic Attitude in the eyes of the subject, dropping from +4 (Ardent) to +3 (Enthusiastic).  Making future persuasion attempts harder, of course, until trust is regained.

What is a more attainable result?  Well, to get such a character to a DAG of +4 is an accomplishment in itself, needing something like a typical Diplomacy check of 53 to achieve (assuming they were Friendly to begin with).  Then, with a check result of 55 on a Persuasion roll on the above tables, an Adverse proposition could be accepted (for example, some course of action that bore a risk of losing significant property, reputation or gainful employment, or the respect of friends or family).

There are other factors that might come to bear; for example, the elf in question may have friends who will advise against the suggested course of action.  We'll talk about such added complications in due course.