Showing posts with label Sunaeco. Show all posts
Showing posts with label Sunaeco. Show all posts

Monday, 19 April 2021

The Fantastic Voyage -Through The Olman Straits

Read the previous installment here

Mastering the Ship of Lost Lirea

The controls of this ancient artefact of a bygone culture are not easy to comprehend or master for those who now lay claim to this vessel.  Until this voyage, only three people managed to understand their workings; Jessica Del Rio; Samson Marcher; and the ill-fated Kanaka Jackson, who was rescued from years of captivity by the harpies of the Moaning Isle, beneath which lay the watery cavernous lair of the Kraken Im'po'potle and his Dagon-worshipping Sahuagin followers.
  
Subsequently Kanaka met his end in the cold life-draining clutches of the psychic undead horror known as the Caller In Darkness, created by the foul arts of Lashimire and then foolishly released by one of the band of explorers of Lashimire's lair, one Kuda Maskall.

The Caller In Darkness

During the Growfest week prior to setting out on their voyage, Jess took her gnome protegĂ© Kantelleki out in the magical submersible for some training.  After several days of effort, he managed to master its complex steering controls, adding to the list of people able to pilot the ship.  He also manages to figure out how to operate the sonic disruptor field.


Kantelleki Bachin.  
Any resemblance to Peter Lorre coincidental.

However, understanding of how to control and target the disintegrator cannon continues to elude him.

After the ship parted company with the "mothership" Enterprise at Port Stolm, Kantelleki spent most of his time piloting and navigating, so others attempted to learn the necessary skills.

Pumpkin Pepperweb, pixie cohort of Cerys Landry's constant companion and helpmate Echo, has an excellent eye for hitting distant targets with ranged weapons, one of her specialisms in fact.  She is an excellent choice for operating the disintegrator cannon (provided her enthusiasm for causing mayhem can be reined in a little).  She also has the necessary intellect to grasp the alien controls, something that eludes the party's other ranged combat specialists Quaenas and Tsai Ying.  Pumpkin is actually a rather clever little pixie.


Pumpkin at the controls of the Imp's disintegrator cannon.  What could go wrong?



Samson helps her to learn how to adjust the settings and activate and target the deadly ray.

"Wahaaaaay!  I'm going to have so much fun with this....!"

To her disappointment Pumpkin is given very strict orders not to enter the turret and mess around with the disintegrator cannon without the say so of both her boss Lady Cerys and Captain Jess.  (And Echo and Cerys can both see invisible so are able to keep tabs on her).

The other person who turns out to have a surprising talent for working the disintegrator cannon is newlywed janni Yasmina (who is clearly the smarter half - Sunaeco just scratches his head in bafflement at the controls).  "Oh, don't look so sad dear - I didn't marry you for your brains.  You're still the best at stabbing sea monsters with your spear.  You stick to the leviathan hunting and leave the complicated stuff to your Yas."


The Newlyweds: Sunaeco and Yasmina

However, neither of these two ladies are able to figure out how to work the sonic disruptor in spite of Samson's helpful instructions - at least, in the few days that elapse between Port Stolm and the Olman Straits.

There is no doubt that Cerys and Echo are intelligent enough to figure out how to work these contraptions.  Potentially, their guest Reynardia, also.  But they airily dismiss invitations to come and learn.  

"Later, maybe."  

"Yeah, if we feel like it."  

"Haven't you got enough people already?"



Cerys Landry and Echo Dawndreamer
(Not to scale; Cerys is taller than Echo)


In fact, they seem rather disinclined to help out generally with the running of the ship, and spend their time in their forward observation deck / boudoir laughing, frolicking, restyling one another's hair, trying on outfits and jewelry Cerys conjures magically from her extra-dimensional wardrobe, playing music, dancing; making a fuss over Cerys' mysterious blue-scaled snake Batazoax that seems to have recently become her favourite pet beast of choice; and drinking fine wine and smoking intoxicating substances from an ornate bejeweled hookah.  


Just too busy doing nothing down here.

That is, when the doors are not firmly closed and wizard locked with an Onyx Dog figurine of wondrous power and a Dire Bear standing guard outside...though they have made no open declarations it is hardly a secret that Cerys' relationship with Reynardia is more than just friendship.  And there isn't much that she and Echo won't willingly share, so draw your own conclusions.  Such a mĂ©nage-a-trois would be considered scandalous back in the courts of Keoland and even more so in the eyes of public opinion.  But out here, it doesn't seem to matter overmuch aside from Captain Jess tutting about Cerys not pulling her weight on board ship.

Anyway, after a few days, a picture of the operational roster of the "Imp" emerges:

Imp Operations Table


The Ship of Lost Lirea has no periscope and no magical navigation aid is so far evident (unless it is an as yet undiscovered function of the mysterious arcane control panel on the bridge).

Navigation is accomplished by occasional surface visits to obtain a bearing from the sun or stars.


Bridge, Captain's Office and Armoury

Fenelda Nefertari is an invaluable aid to navigation.  As well as being a healer, she is also a sorceress and can cast Arcane Eye up to four times daily lasting eighteen minutes.  If the submersible cruises close to the surface her Eye can reach a height of a couple of thousand feet in this time to give a high altitude view of the Imp's surroundings, which can sight the coast at a distance of many miles.  The spell requires an unbroken line of effect which means a stint in the airlock with Water Breathing and the hatch popped.  Fenelda has Water Breathing cast on herself around the clock so this is no problem.

Tsai Ying feels concern about leaving the hatch open, and offers to accompany Fenelda in the airlock to give her some protection.  Tsai Ying has a most marvelous suit of magical glassteel banded mail and matching helm that provide her with aquatic capabilities.  

Earle Whitewood, overhearing their conversation, gallantly offers to accompany these two into the airlock if someone can share with him some of this water breathing magic he has been hearing about.

"In case you ladies need my strong arms and my harpoon to protect you from danger."

Tsai Ying in particular has recently faced horrors that would quite literally turn Earle into a gibbering wreck.  She is about to give him some scornful words, but Fenelda laughs and comes to his rescue.

"You're a bold one, I'll give you that.  I'll cast a spell of watery breath on you, Earle."

The truth is, while Fenelda appreciates Tsai Ying's protection considerably more than that of Earle, conversation isn't really her strong point.



L to R: Fenelda Nefertari, Tsai Ying and Earle Whitewood
(Sure I've seen that chap Earle somewhere before)

The Bear Necessities

Oberon, Reynardia's dire bear, is able to subsist on Janni-created food, but prefers to hunt.  He'll happily pursue fish but prefers clubbing salmon with a paw as they try to swim up freshwater rapids and is not really built for hunting fish on the open sea.



Reynardia and Oberon


Reynardia has taught Oberon a trick. She is able to donate a use of Wild Shape to a chosen ally. She will use spells such as Commune With Nature first to identify the location of a nearby shoal that's more or less ahead of the Imp, and ask if they can make a small course adjustment in that direction.

When they go out on the hunt together, exiting via the Imp's airlock, she gives Oberon a Wild Shape and then she Wild Shapes herself into a dolphin. The trick she has taught Oberon is to copy her Wild Shape. So Oberon turns into a dolphin as well.

They can swim faster than the Imp if the submersible sticks to its 6 mph cruising speed.

Sunaeco will also enjoy joining them at the hunt, and transforms his changestaff into a harpoon or net as seems most suitable to the size of prey involved. He will catch fish to bring back to the Imp for cooking.  Yasmina will tag along for the pleasure of swimming beside her new husband. She has a Pearl of the Sirines (courtesy of Sunaeco) and can manage a decent turn of speed in the water.


Louteah Learns To Shoot

Quaenas finds Louteah the young bronze dragon passenger they picked up from Lashimire's Isle fascinating.  He wants to learn more about the ways of dragonkind.  There are reasons for this interest that go back to Quaenas' unhappy past...

When Reynardia first came upon Quaenas in the Dreadwood, he was in a bad way.  A green dragon/elf hybrid, most likely the product of a doubtless unwitting union of elven mother and the deceitful, shapeshifting ravisher Vaectorfinyairuxo on one of his wanderings.  But Quaenas had a unique problem that had seen him exiled from the wood elf community of his birth.  He was unable to control the discharge of his breath weapon, a thing that had led to great harm and sorrow.

Reynardia had a solution; she knew of a dryad called Amarantha, custodian of a marvelous harp that could transform a willing being into a Woodling, a creature of living, animate wood though some sacrifice of themselves was required.  For Quaenas, that sacrifice was the draconic half of his heritage - an aspect he surrendered willingly.  

Now, he had embraced his new existence as a Woodling.  Yet some small trace of draconic blood remained mingled with the sap of his new veins as a reminder; and thus, his fascination with Louteah and a wish to cultivate her acquaintance.


Quaenas Lorlann of the Dreadwood

To make conversation, Quaenas offers Louteah the opportunity to learn to use a bow.  They clear a length of corridor on the passenger deck and warn people to stay in their cabins, setting up a target in the hold.

Louteah is able to draw Quaenas' bow without difficulty; looks are deceiving and she is stronger than he is.  Soon there is a clattering of arrows bouncing off bulkheads.

Well, it passes the time.

Quaenas now feels emboldened to ask Louteah a string of questions...

"What do you eat? Do you eat less when you're a human? If you eat dinner as a Human and turn back to a Dragon are you hungry again? How fast can you fly? How high can you fly? Do dragons poop? Do dragons poop while flying? Why did you pick this humanoid form? Is it your favourite form? What's your second favourite form? Do you do magic? What sort of magic do you do?" 

And so on...

The question of what Louteah prefers to eat will soon be resolved: she prefers to hunt for her sustenance, in dragon form and can swim and breathe underwater without difficulty.  And she joins the other hunters to feed.

Louteah does not eat quite as much as Quaenas might have imagined as she is not a very big dragon. She is Medium size in dragon form (though at the bigger end of the Medium range). Her food requirements to sustain her dragon form are greater than human requirements so she can eat less if she stays in human form all the time. If she then changes to dragon form without having eaten enough she will feel hungry. But any food requirement deficits "reset" on a daily basis when she rests so she doesn't accumulate a "nutrition debt" by staying in human form and only eating like a human for ages.

She will say "mind your own business" when asked about her excretory habits. She will use the latrine when on board like anyone else though.

She can take other human forms. Her favourite adopted form is that of a human "childminder" her parents sometimes employed when she was just a wyrmling, when they were busy with affairs of state in the Mist Kingdom. Her name was Itotia. "She's old and married now. Well, human-old I mean. At least 30. I'm about the same age she was when she used to look after me. Sixteen. I liked her so I adopted her as my favourite human form."

She can do some small magics. "I can make a magical shield for myself, and detect magic. I can make spooky noises. I can talk to animals ('Hi Oberon!'). I can zap people with electricity by touch as well as with my breath. I can whisper to people at a distance."

Louteah will also be very curious about the world in general and also ask many questions.


Crossing the Amedio Bay

So far the vessel has been cruising over the continental shelf around 100 feet from the ocean floor, gradually moving away from the east coast of the Hook Peninsula on a South-By-Southeast bearing.  Late afternoon on the fourth day out from Port Stolm, the sea bed falls away beneath the Imp and a dark lightless chasm yawns beneath them.

Dray, visiting the forward observation lounge, peers out through what everyone hopes is magically reinforced glass like Tsai Ying's armour.  

"Has anyone yet tested how deep this vehicle will travel?"

The answer appears to be a negative.

"Let's not go down there, then."





Dray Turini (top), with Tamarra Fane, Xie and Emunn

For several hours they proceed suspended over the bottomless pit of the ocean deeps.  Then, suddenly a cliff rises ahead of them.  Someone prods Kantelleki awake on the bridge and he frantically throws the magical propulsion into reverse and engages the braking fins as he steers upwards.  There is a bit of a commotion as people are jolted forwards and then scrabble to keep their footing as the vessel inclines up.  They rise up over the lip of the land shelf and the moment of danger is averted.

"Good job we weren't going at anywhere near full speed."

Fenelda, Tsai Ying and Earle go for a stint in the airlock as Fenelda surveys the surrounding area with her Arcane Eye.  It is sometime in the small hours and land cannot be sighted, but by the stars and moon their course heading should still be good.  They reduce speed though until morning when they can take a proper look.

By the following morning Fenelda is able to confirm that they are on course to pass through the Olman Straits later that day.


Reynardia Departs

"It's been a lovely few weeks away from all the intrigue, but I am needed at Court.  My request to be heard by the High Council to plead for formal recognition of Coryn's Hold has been granted.  After that, well a few matters that I need to deal with have been piling up back in the Dreadwood.  I may be able to rejoin you all at some later date but can't promise anything."

There will be fond farewells from Cerys, Echo and indeed Pumpkin; and Oberon gets lots of hugs and kisses on the nose.

"Quaenas, I'd like you to continue the fine job you're doing as my agent and representative of the folk of the Dreadwood, and accompany this voyage to its conclusion.  If I don't see you before, I'll expect a full report on your return."

Reynardia will be Wind Walking to the mainland and finding a tree with which to transport herself to Sasserine.  There she will use the teleporter pad maintained by Cerys' people to teleport up to Ashton on the Sheldomar river, and thence a short continuation of her Wind Walk up to the capital of Niole Dra.

After Reynardia's departure, Cerys and Echo emerge from the lavishly pillowed and perfumed haven they've set up in the forward observation lounge and take more active interest in the operation of the ship.  Cerys actually rolls her sleeves up and reveals her hidden talents by cooking everyone a really tasty lunch.  (This is in contrast to Tsai Ying's efforts of the previous day, which were a culinary experience best to be avoided though everyone was too polite to say so.)


Feeding Time For Batazoax

The Imp happens upon a school of huge sharks.  This leads to a revelation, regarding Cerys' mysterious pet snake Batazoax, which, knowing Cerys as they do, some have speculated may be more than just an unusually coloured serpent.

Cerys makes her way to the bridge, turning heads as she sashays through the corridors as she is provocatively attired in a revealing two-piece bathing costume made of red dragonhide that leaves little to the imagination.  (As famously worn in the "Diplomacy" adventure, whereby she seduced Sharlocke the Chief Librarian of the Tower of the Arcanaloths of Gehenna; a distraction that ultimately lost him the contest, though he considered himself to have come out on top as far as the personal upsides were concerned.  Incidentally, this striking garment was fashioned from off-cuts of softer parts of the hide of the dragon Androchynus of Monmurg infamy.)  

Batazoax is curled about her.  They gaze out of the forward viewport at the massive sharks chasing down their fishy prey.  Cerys talks softly to the serpent, caressing his scales.  "In the mood for some shark-meat, my lovely boy?  Yes of course you are.  Time for the hunters to become the hunted.  Let's go, then..."

They vanish from the bridge and are seen through the viewport to appear ahead of the Imp, in the water, right amidst the shark-pack.  The sharks begin to turn on them, but Cerys is far too agile for them to gain a purchase on her with their jaws.  Then the snake transforms, growing larger at an alarming rate...sprouting a series of clawed limbs....massive jaws...curling horns...wings....Batazoax is now revealed as the colossal Behir that Cerys charmed during the Stormbringer Juggernaut adventure.  Since then, he has been taken care of at her stronghold The Beacon (fed on cows regularly supplied through the teleporter pad link by Ashton-based livestock trader Lord Charles Bohan of Willesden.)  

Batazoax, formerly a pet creature of the wicked giantess Arozza Stormbringer, has by now become thoroughly co-opted to Cerys' cause, and serves as a willing cohort.  He has also received a number of enhancements provided by his new mistress - the wings being an obvious, tangible addition.  


Batazoax the Mutant Behir

The watching audience on the Imp see the incredible sight of sharks being swallowed whole by this mighty creature.  Cerys hangs on to its neck, riding bareback, assisted by her magically extending golden hair that binds her more securely to the beast.  She revels in the thrill of the hunt.

Earle Whitewood is astonished.  He has ambitions one day to do battle against sea monsters with his trusty harpoon.  "Just how in the name of all the sea gods do you fight a thing like that?"

Jess advises him: "Your best hope of survival is to let it swallow you...then fight it from the inside."

"I've fought against worse monsters quite recently"  She adds.  "Imagine something bigger than that...with three heads."  She is referring, of course, to Dahak, the three-headed dragon spirit of death that was released from the Golden Palace of Za-Hadrash, after 4000 years of imprisonment, when Godratt's Barrier came down.

The remaining sharks flee.  They are faster swimmers than Cerys' monstrous mount and make their escape.  After this, she and Batazoax surge upwards and break surface and go for a fly around.  They return by teleportation sometime later.

"I saw some shipping up ahead.  Quite distant at the moment.  A larger vessel and a few smaller ones.  I couldn't make out the flags.  Crossing the straits from the South Olman Isles to Ludarectla by the looks of it.  I just thought you should know."  And with that, she saunters off with a satiated Batazoax in snake form coiled about her supple form once more.


Let's Be Murderhobos

Jess orders Kantelleki to "Take 'er up Mr Bachin".  As the forward viewport on the bridge breaks surface and the waters run off Jess peers through her spyglass.

"It's a Scarlet Brotherhood galley, a large one.  Quinquereme.  Three pinnace escorts."


Scarlet Brotherhood Quinquereme
(or something approximately similar)


Keoland is not officially at war with the Scarlet Brotherhood yet, but relations are not good and there are sometimes flashpoints.  The Brotherhood are nominally "friends and allies" of the Olman nation of Ludarectla, using the Yuan-Ti insurrection of the Amedio of a few years earlier as their excuse to invade and "liberate" Ludarectla from the control of Empress Meladuna (rather like Keoland did with Shelloraztica and Timborexa, in fact).  However there were indications at the time that the Brotherhood had had some involvement in the Monmurg conflict providing support for Terractus and his schemes.

Some said that open war with the Suel-racial supremacist Scarlet Brotherhood was an inevitability.  There was no appetite for it as yet though, what with Keoland still recovering from Monmurg and the Amedio conflict, still working to stabilise Sterich and perhaps liberate Geoff from giantish control, and lending aid to Furyondy in the North against the forces of the mad demigod Iuz.  Also, there were Suloise nobility at court in Keoland who were sympathetic to the Brotherhood if not openly supportive of them.

To Dray and Jess, stood on the bridge of the Imp regarding the distant vessel, these subtleties of realpolitik did not feature much in their thinking.  The Brotherhood were bad guys, everyone knew that; Jess' piratical streak and occasionally reckless nature conspired with Dray's nose for a quick profit: 

"Let's go sink it, shall we?"

Shortly after there is a knock at the door of the observation lounge.  Echo answers.  "Hello Jess.  Watcha want then?"

"We've come to borrow your monster."

The plan is to attack the galley below the waterline, using the disintegrator cannon to weaken the vessel's hull, then ram it with the Imp, then send in a huge water elemental and maybe some conjured sharks to make general mayhem.  The monster will be a useful thing to cover up the involvement of a submersible and make it look like a random attack by some leviathan of the deeps.

Cerys is not immediately convinced.  "Is it really worth our while?"

Jess: "Come on, what's the point of a submarine with a disintegrator cannon if you don't sink a ship with it now and then?"

Dray: "There could be rich pickings."

She sighs.  "I suppose it might be fun.  What do you think, Batazoax?  They want to use you.  What's that?  You want to help them?"  The snake makes an obvious nodding notion.    She turns to them.  "Well, it looks like you're in luck.  Bat's up for some wanton destruction.  You've got to let your pet monsters off the leash sometimes.  I'll just watch from the bridge though to keep an eye on him."  

Gentle reader, Cerys, though she generally fights on the side of goodness, is sometimes given to amoral behaviour.  Perhaps increasingly and inexorably so, with the waxing of her arcane powers.

Various people aboard the vessel have differing opinions about Captain Jess' decision to make an unprovoked attack on a ship that probably has crew on board who are not evil, just ordinary people obeying orders.  Fenelda, though she has no love for the Scarlet Brotherhood, thinks it would be wrong.  Louteah's instincts are against doing such a thing, but she does not feel sure enough in her understanding of the world outside the Mist Kingdom to voice a strong opinion (and as a recent addition to the ship's complement she doesn't really get a say in the matter anyway).

Sunaeco and Yasmina are too involved in each other to care (Sunaeco just shouts "go away" when someone knocks on their cabin door, and there is ribald laughter from within from the pair of them.)

Sufyan does not approve, on the grounds that it is taking an unnecessary risk and was not in the plan that they made.  In fact, he objects quite strongly.



Sufyan Al-Amara, flanked by his bodyguards
Leila Mansouri and Bachir Bourka

Cerys smooth talks him, and gets him to calm down.  She explains that the Scarlet Brotherhood are enemies of Keoland just as the Sultan of the Efreeti is their enemy, and would he pass on such an opportunity?  Also, the capabilities of the Imp have not yet been battle-tested.  This enemy vessel should be an easier target and lesser danger than challenges they might encounter on their way to the City of Glass.  "It will give the crew useful practise in operating the weapons and so on."

Sufyan will back down, and admit she makes some excellent points.

Cerys comes to the airlock to release Batazoax, along with the people doing conjurations.  And as an afterthought, she conjures a huge water elemental to accompany her monster and obey its commands (for it can speak when not in snake form, and is actually smarter than some crew members...).  This is in addition to the one Jess summons with her magical Bowl of Water Elemental Command.  Dray meanwhile, by the grace of Zilchus to whom he will of course tithe some of the profits, calls forth a fiendish huge shark.  Jess blows her Horn of the Tritons to summon more sharks.  While this happens, Pumpkin is zapping the hull of the galley with the disintegrator cannon in several places; not enough damage to hole it (yet) but enough to weaken it over a wide area.

Then there is one big blast from Pumpkin's cannon and the Imp powers forwards, ramming the vessel in the same place at half its top speed.  This causes massive hull damage and this cascades across the already weakened hull sections.

Surprisingly, though, the vessel does not sink right away.  These huge galleys are built to survive large amounts of damage.  Within, damage control gangs rush to try to shore the breach under the command of capable and experienced officers.

And they might have succeeded, were it not for the colossal mutant behir and a pair of huge water elementals that surge through the breach and begin smashing and biting and clawing anything and anyone in their way.

One of the elementals forms a vortex that sucks sailors and marines alike out of the breach and deposits them right in the middle of a waiting pack of conjured sharks.

Some spellcaster aboard makes efforts to dispel the elementals, but these do not succeed.

Still, the mighty vessel does not surrender to the waves.  Pumpkin continues delivering blasts with the cannon to soften the structure up for one of the water elementals to smash.  The sub makes some more ram attacks, at lower speed to save their own vessel from taking too much damage.

It is not a clean fight, but messy and brutal and it takes more work than expected to sink the ship.  But at last, she lists heavily over and starts slipping down, the waves washing over her decks.  By now most of the surviving crew and marines have abandoned ship, cramming into launches or just swimming for it hoping to be picked up by one of the small escort vessels.  He'd be all for giving chase, but Cerys calls Batazoax back in telepathically.  She's seen enough destruction for one day.

Afterwards a team of people emerge from the Imp under Water Breathing spells and pick over the sunken hulk of the vessel.  Spells of Detect Magic are employed to find some enchanted items that went down with the vessel.  There are some other more mundane items of value found close by.  To completely strip the ship will take a long time, so they just take the choice picks and then leave.

Having obtained a reasonable haul, and deprived some mothers of their sons and daughters, and possibly triggered a war between The Scarlet Brotherhood and Keoland if the subterfuge is uncovered, the Im'po'potle's Trove and her crew proceed southwards beyond the Olman Straits and the Densac Gulf into the vast expanse of the Vohuon Ocean.


The Journey So Far

Read the next installment here

Sunday, 28 March 2021

The Fantastic Voyage (Introduction, Part Two)


A Table At Sunaeco and Yasmina's Wedding Reception

Jess, Quaenas and Tsai Ying happen to be sitting at a table together.

Sunaeco strolls over accompanied by a Janni gentleman. "Hullo Jess. Having fun I hope? I think it's all gone just brilliantly. I can't thank Yasmina's folks enough, I never imagined my wedding would be so spectacular. Speaking of which, may I introduce Sufyan al-Amara. He's Yas' older cousin."

The Janni bows deeply. "I am honoured to make your acquaintance. Sunaeco tells me you have been his friends and boon companions for some years now. May I sit with you?"

Sunaeco: "Sufyan has a proposition for us, I mean we who own the Imp. Oh I know you're not a part of that Tsai Ying and Quaenas but I don't think there's any harm in you sticking around. Maybe you could fill Jess in, Sufyan, while I go to fetch Fenelda. I'll see if I can let Cerys know we're having a gathering too."

Sufyan settles on a cushion, addressing Jess. "So you are part owner of this marvelous magical water vehicle then, a great silvery fish that consumes gems I am told, along with my new cousin-in law and his radiant matchmaker? And you did battle against Azi-Dahaka at the Golden Palace of Za-Hadrash? I must offer you the utmost respect for your deeds of martial courage. As for myself, I am not unaccomplished with the falchion and bow but first and foremost I am a man of business. I have had a most fortunate opportunity to spend a while in conversation with another of the co-owners of this silver vessel of yours, Cerys Landry of the golden hair and exquisite charms. Who appears to be a squid, at the moment, but no matter. We were talking of trade, for she explained that she herself established a trading house called the Crystal Griffon and was justly proud of its success though she now plays less of a direct role in managing things. I too am involved in trade, buying that which is surplus in one place and selling where it is scarce in another.

"You may not be aware of how my people travel from world to world. We are able to shift between planes, but only where we have already been, and with a good deal of imprecision. It is a process fraught with risk except when we shift between certain reliable anchor points. These are our sacred oases, each visited some say by the prophet and first genie Sulymon as he roamed the material plane, though that is a tale not all agree upon. Whatever the reason, certain watering-holes act as reliable destinations for the plane shifting powers of my tribesmen and I.

"Most recently, the powers of Elysium in a trade with our Amir for a valley of diamond, made a decree that the Waters of Elysium would flow in our sacred oases. These waters have properties of refreshment and healing, curing all ills though they do not persist long when removed from the oases.

At that moment, Fenelda arrives. "Hi. Sunaeco said I should sit in on this conversation?"

Sufyan rises once more and bows to show his respects. "You must be the lovely Fenelda. A healer, I am told. And part owner of the marvellous magical silver fish. Please, be seated. I was in the process of explaining myself, for I have a proposition for your group."

The Janni continues.

"In fact there is one such oasis in your world of Oerth. It is not frequently used, a minor merchant family go there occasionally I believe to do trade in a nearby human city but I must tell you your world is considered quite risky. A great Devastation once swept the land where that oasis lies and the Janni there present all lost their lives."

Oerth-dwellers will realise he is most likely talking about the Twin Cataclysms that occurred around 1000 years ago.

"I understand Mishari Al-Khalifa once took a risk to visit your world by that route when Sunaeco pursued his unsuccessful courtship of her, though ultimately to his benefit as he ended up marrying my delightful cousin Yasmina. Anyway, the erstwhile Rashid Al-Suliman, Vizier to the Amir, has been doing a little experimenting, and has learned two things, which have great potential. The first, is that the Waters of Elysium retain their properties for longer when intermingled with water from the Elemental Plane of Water. The limiting factor then seems to be how long the elemental waters last when removed from their plane of origin rather than the brevity of the Elysian waters' usual span of persistence. The second thing, is that the decree of the Powers of Elysium has had an apparent, unexpected consequence. They decreed that where our sacred oases lay, the waters of Elysium would flow. It now appears that where the Waters of Elysium flow, that is a sacred oasis for us. This opens new vistas of possibility for us.

"The Vizier has made the blessed decision that our family will be the first to explore these possibilities, and my new cousin Sunaeco has agreed to help but, being a most considerate soul he wished to consult with the other stakeholders in the silvery water vehicle.

"Have you heard aught of a place called The City Of Glass? It is by all accounts a very beautiful, glittering jewel of a city in the deeps of the Elemental Plane of Water. Not inhospitable to land dwellers who can reach the place, I have heard, for a mighty dome of glass as strong as steel holds the waters at bay. It is a centre for civilisation, trade and the arts of those dwellers of that plane of existence.

"If our family is able to establish trading links with that wondrous city, we will be the envy of other Janni. Now, even if one of us had visited the place before, our arrival point on the plane could be hundreds of miles away. The vicinity of the city is not without its dangers. Anything from gangs of Genasi pirates, to zones of immense pressure fluctuation or sudden dangerous cross currents, to leviathans greater than seen on most prime material worlds."

Sufyan rises to bow as Cerys strolls up to the table arm in arm with Reynardia, both of them wet through from their watery frolics.

"And here she is at last. You are an ever greater delight to my eyes each time I see you, Oh Lady Landry. And I must also compliment your lovely...companion...on her grace and evident puissance. I do not think I have had the pleasure...?"

Cerys: "May I introduce Reynardia, Great Druidess of the Sheldomar Valley and my very good friend. Many are those of the Old Faith in our world who pay their respects to her."

Reynardia gestures. "Please, be seated again."

Sufyan continues. "I am truly fortunate to find myself in such illustrious company. My lady Cerys, I was speaking of the City of Glass."

"Oh yes of course. I know the way there from Oerth. When my friends and I were trapped in the Abyss on one occasion, we found ourselves stuck in a place called Harbinger House. There were some Titans living there. It was quite a labyrinth. We were trying to find our way home and we went to see a Titan called Geo. His obsession was making maps. We did a trade - one of us volunteered to stay behind with him and assist him in making maps of Oerth. Well, when I say 'assist', he was stretched on a frame and the Titan could somehow read him and extract the map information from him of the world he'd come from."

Tsai Ying might feel a touch of poignancy at this tale - as the brave volunteer Wei Peng was her close friend and fellow devotee of the Temple of Lei Kung.

"Anyway in exchange for this sacrifice Geo's minions examined their charts and provided us with several alternative routes back to Oerth. One of those routes was via the City of Glass, which could be reached from Oerth via a thing called the 'Triton Trade Stream'. Which terminates, or goes past at least, a Triton city on Oerth called Liris Plushali.

"In the end, we didn't go home that way. I always thought this City of Glass place sounded intriguing. I meant to maybe go there one day. Then more recently some people were on a job for me in a place called the Demiplane of Coil, a very snakey place. From there they went somewhere else that was a bit unstable, searching for some black tablet or other I forget the details. Some kind of planar 'quake' deposited a poor Triton girl into their laps. They brought her home and I said I would help return her to her people."

Sunaeco speaks. "Not far from Luthian's Tears there is a triton settlement. So we took her there."

"That's right" Cerys says, "and I asked them about Liris Plushali. They told me it is in the Vohuon Ocean, south of the Densac Gulf. There is a permanent naturally occurring rift deep in the ocean there that opens to the elemental plane of water. They have marked a map for us so we have an idea where to find it. When we are closer my Gate Compass will help us find the place."

Sufyan: "My aim, my friends, is, with your aid, to travel to the City of Glass in your marvelous silver fish, and thereby establish a safe trade route. Explore the city's possibilities and try to establish a foothold for my family to do business there. And even, if it is possible, to establish an artificial 'sacred oasis' by mingling Elysian waters with those native to that plane in an environment where they will persist indefinitely and retain their powers, though success is uncertain. The Vizier has promised his aid if I can first establish myself in the city and see if it is worthwhile."

Cerys: "Jess, it occurred to me that the place mentioned in your 'Sunken Utopias' is more or less on the way to this triton city, so maybe we can pay that a visit. I want to come on the voyage though I must warn you I may have to duck in and out depending on things. I have duties to fulfil now and then. A Viscountess' work is never done. Rey, would you like to come?"

Reynardia: "For you...I'll come along part of the way at least though I also am very busy and I can't say for sure how long I will be able to stay. But my trusty agent Quaenas here will surely be able to remain for the duration of the voyage and lend his bow-arm should it be needed. You said you wanted to explore new environments didn't you, Q?"

Cerys: "Sufyan has agreed to work in partnership with The Crystal Griffon on this venture. So I am planning to ask Dray to get involved. Going to a planar metropolis to establish trade should be right up his alley."

Sunaeco: "After tonight, Yas and I will be spending a week in a place called The Havens of Harmony on the world of Iadrathea. It is a coastal place not far from one of the Janni oases."

Sufyan: "Ah, yes my father arranged this for you, you will love it, it is a very beautiful world Iadrathea and the Havens of Harmony, the most beautiful place therein. We like to go there to relax."

Sunaeco: "After that, well I talked to Yasmina and she's happy to make it a sort of 'working extended honeymoon', should be a nice cruise in the silver fish."

Sufyan: "And you need not worry about fuel costs, my family will provide the gems."

Sunaeco: "Well, anyway as quarter owner of the Imp, my votes a yes."

Cerys: "I'm a yes too."

Fenelda: "I guess I'm a yes. I could do with a little excitement."

Sunaeco: "So that's three votes out of four already. Jess, Quaenas, and Tsai Ying too if you want to tag along - are you up for the

FANTASTIC VOYAGE

?

The Fantastic Voyage (Introduction, Part One)

The Wedding of Sunaeco and Yasmina Al-Amara

At last the big day arrives for Sunaeco and Yasmina.

Sunaeco's party are Gated in by Cerys (who travelled there in advance to help get things set up having been provided one of the Amulets that permits transit to and from the Demiplane of Gloaming). The Amir temporarily lowers the plane's defenses allowing ingress without the amulets.

Sunaeco has had a new outfit tailored for the occasion in his favourite colours of blue and white, and wears a fine pair of boots. He also wears his platinum belt with sapphires.

He is a little nervous at the prospect of meeting all Yasmina's relations - so far he has met her, and her parents, and one of her cousins, briefly. He is glad to be finally putting down some roots after many years of gadabout itineracy, and be marrying into a prestigious family of geniekind.

To be sure, Yasmina's family are looking to benefit from this union as well. It is an unconventional match, but their eldest are already respectably married off to other Janni and so they are willing to tolerate its unusual nature. Sunaeco is recognised as a member of "Team Elysium" the winning delegation who brought the Janni the gift of the Waters of Elysium. (And by a startling coincidence, his name is like that of the sacred river running through Elysium, but reversed, which is surely a fortunate omen). So this marriage brings them a degree of prestige even if Sunaeco is not so very wealthy by their standards, though by no means a pauper. And, given that the Vizier to the Amir recommended this union to them, there may be other advantages, too. Even the occasion of this wedding here on the Amir's personal demiplane is an opportunity for them to mingle with a higher social class among the Hubul and forge connections. They will be milking this for every bit of advantage.

The Demiplane of Gloaming has been remodelled. The interior space is now entirely walled and roofed over in glass. The space between the glassy walls and the boundaries of the plane is filled with water. The Janni Vizier Rashid Al-Suliman has taught Cerys how to summon a type of aquatic Eladrin called a Noviere, from the plane of Arborea. He has sometimes had uses for them but they generally serve him grudgingly. Cerys can cast more summonings and be far more persuasive than Al-Suliman. The Noviere have a humanoid form, and also an alternate form, that of a shimmering golden dolphin made from luminescent water. A school of these playful creatures is persuaded to swim about in the watery space and put on a bit of a show, and make the aquatic guests feel at home. There is no gravity in the watery zone except for where the waters open out into the pools and fountains of an elegant water garden surrounding a gilded gazebo-like affair in the centre. The design is quite geometrically symmetrical and intricate.

Sunaeco has agreed to a Janni wedding service, not having strong views about such matters himself. He will not be converting to worship of Anumon the creator of geniekind in any formal sense, though he has of course agreed that he will respect the progenitor of his wife's race.

I think that for many of Sunaeco's wedding guests this will be their first trip to a plane other than Oerth. Certainly his family members; quite a few of his friends too, I think.

Echo has brought Quaenas along as her guest, though she pretty soon detaches from him and hangs about mainly with Cerys and Reynardia, until she discovers the Eladrin dolphins who she is definitely going to want to play with. Cerys has her two attendants, who will be Pumpkin and Tori (who are probably also going to wind up sporting with the Eladrin). It will be noticed that Cerys seems to be in high spirits and a bit more capricious than normal. Maybe just the excitement of the occasion, but her features look a little more elfin, and every so often a toss or flick of her golden mane will reveal a glimpse of a shapely, pointed ear. She can polymorph, after all, so maybe just her latest affectation. But there is something different in her gaze, too. Something potent.

Among the Janni guests, Jibran Barakas is there, together with Mrs Barakas. He shoots Cerys a look of guilty longing. Cerys tips him a saucy wink when his missus isn't looking and telepaths him an erotic memory of them together, laughing wickedly at his flustered reaction.

The Amir Utha Alzmed himself will conduct the service; he is authorised to do so and he certainly will want to in his own demiplane. Sunaeco waits nervously before the altar. Like all expectant grooms he naturally feels a moment's anxiety that she might have a last minute change of heart, to leave him covered in disappointment and shame.

But she does not. Yasmina will look truly lovely of course as she floats down the aisle (literally) in an expensive diamond studded wedding dress. The train and midriff are designed to be unlaced and detached so that it turns niftily into a two-piece diamond-studded bathing costume so Yasmina can go swimming with the groom's family in it later in the day if she pleases.

Sunaeco and Yasmina recite their wedding vows, repeating them in Janni and in the aquatic elf tongue of Oerth.

The wedding rings have been provided as a gift from Yasmina's grandmother, and Mumm-Rah produces them, having been entrusted with them earlier. (Someone warned him to keep his hand on them at all times as there were pixies about, and possibly more than were strictly invited might have flown in through the Gate spell)

Vows are exchanged, rings are exchanged and a jubilant Sunaeco kisses his bride as the Amir pronounces them elf and wife.

There are congratulations and the Amir declares that the bridal feast shall commence at once. He claps his hands and the wedding gazebo transforms into a wider affair with low tables and cushions set all around. Genasi ushers will show people to their places as other servants sweep in carrying platters of exotic food.

There will be speeches naturally.

<insert Mumm-Rah's speech hereabouts, hopefully delivered in lizardman so no-one can understand all the awful things Sunaeco has done and remember what happens on The Sea Ghost STAYS ON THE SEA GHOST>

After the feasting Janni musicians will provide entertainment and Yasmina shows off her dancing skills with her new man. Cerys will NOT be dancing as she is not such a meanie as to upstage the bride. But she will have fun in other ways. In fact there will be a bit more chaos than the Janni are wholly comfortable with. There seem to be a lot of dire bears about the place, for starters. Reynardia loans Cerys a use of her Wild Shape at one point - it's a thing she can do (later when the stuffy formalities are out of the way) and they both turn into dire bears and start frolicking and rough and tumbling in the water with the other dire bears. Then Cerys starts flying around in bear form. Jibran completely accidentally gets a cheeky slap on the rear from a flying dire bear paw. Later they turn into giant squid and go chasing the aquatic elf kids and the Eladrin about in the watery area.

Part Two is here.

Thursday, 10 December 2020

Gilgamesh and the Golden Palace of Za-Hadrash - Sunaeco's Tale

 



"I am happy to see you all here and be among friendly faces.  So many people here on my account!  The situation must be quite serious.  Where on Oerth are we?  I have no notion of where this is or how I came to be here.

"I remember receiving a Sending from Mishari Al-Khalifa.  It did not come via my Musical Box of Sending that is linked to her own, which I thought was odd, but I was quite sure it was from her.  ["Perhaps a False Sending" says Godratt.  "Such a thing is known to exist."] 

"She wanted to arrange a secret tryst with me in the isolated sea cave on the eastern side of the main isle of Luthian's Tears.  The place with the sea-nymph statues carved by the sea-elf ancients [NB Sunaeco's theory, which might not be true].  We exchanged further Sendings, she did not want her grandfather the Vizier to know about this, he did not trust me and he had planted spies among my following to dig up some dirt on me, as you humans say, so I should tell no-one.  She had fallen in love with me and wanted to meet with me away from her chaperones so that she could express that love more intimately.

"She was waiting there as we had arranged, and beckoned me deep inside the cave.  We embraced, and I kissed her for the first time.  I could barely contain myself, though she wanted to take things a little more slowly than I.  After a while, though, she suddenly went strangely limp in my arms, as if dead.  I was horrified, of course.

"Then...I fell into a dream-like state, very suddenly.  It was as if I were within a ruby coloured chamber with many sides at odd angles.  Almost like being within a huge gemstone.  At the same time I felt very woozy and unable to think or act coherently.  I hallucinated, I think...I saw explicit visions of anything that came into my mind.  I thought about Mishari a good deal, and that helped me to pass the time pleasantly.  Though I have no idea how long actually passed.

[This sounds consistent with some people's experience of their consciousness being stuck inside a Magic Jar gem, though people react differently]

"The next thing I recall is waking up here.  I was standing before the thing that looks like a marble sarcophagus that had this man in [indicates Godratt] though it hadn't been opened at that point.  I had my weapons ready and a golem was attacking me.  I was taken aback at first, I had no idea where I was or why this golem was trying to smash my skull in, but obviously I fought back.  Then some other creatures piled into the fight...a big, horrible looking undead creature and two weird things with blades for arms.  I didn't know why these creatures were allied with me, but between us we managed to smash the golem up though I sustained injuries.

"The undead creature stepped back, and then I felt as if another sentience had taken it over.  It pointed at the circle of arcane runes inlaid in the floor and commanded me to dig them up with my adamantine spear. [Godatt: "That was a permanent Magic Circle against Evil; your possession by Magic Jar was inadvertently ended when your possessor stepped over its threshold"].  The undead thing sounded annoyed and impatient.  I didn't like its tone so I refused.

"Then it said 'let me show you something to help concentrate your mind a little'.  Three armoured creatures with tiger-like heads came in dragging Wavesea and Foam and my children with them, all trussed up.  They begged me for help.  One of the creatures with blade arms loomed over them threatening to cut their throats if I didn't cooperate.

"So, I dug the circle up with my spear.  What else could I do?  Once it was done, I felt an influence come over me and I knew I was Dominated.  I remained conscious of my surroundings but had no control over my actions.

"Am orc...sorry I mean Sharakim, I think...one of the nicer orcs Cerys brought back with her from another world, like the ones who are keepers at the Monster Zoo...well he came in and he seemed to be under a compulsion of some kind too.  'Tringus' I think his name was.  Together we examined the marble box for traps, particularly magical ones. I could tell he possessed the skills for such work.  We worked together, but didn't find anything.  But we were fooled.  When we opened the box, there was an explosion.

["That would be my Greater Sign of Sealing" says Godratt.  "A most effective ward, and not easily detected."]

"Tringus and one of the blade-armed creatures were killed outright.  I managed to duck and roll and avoid the blast.  By a miracle, Foam and Wavesea and the kids survived.  They must have been shielded by the body of the big blade-armed thing which took the blast.

[Though the actual reason, of course, is that they were never more than illusions]

"Well another blade creature was brought in to replace the dead one.  Then I was ordered to drag the old man out of the box and hold him fast while he was manacled. I pulled him out but he twisted his head to free his mouth from my hand and spoke some magic words.  I immediately felt very calm and uninclined towards violence.  But the undead creature lashed out at him and killed him with a single blow.

"After that not much seemed to happen for a while.  I could see the old man's features had appeared on the figure trapped in the undead monster's ribcage, which was very creepy.

"Then suddenly there seemed to be a lot of fuss.  The cat-headed creatures were conferring with the undead thing.  I saw a Nightmare appear in the chamber and someone loaded a sack onto its back and secured it.  Then it trotted away I know not where.  I was still Dominated this whole time but also feared for my family.  I got the gist that "we" were being attacked by enemies and a defence was being prepared.  I saw the Sharakim woman, Vamzirra being given orders.  I think I heard the word "Neogi" which I think were some horrible creatures we saw at the Hubul Amir's summit where I first met Mishari.  I think she was being told our attackers were puppets of the Neogi coming to enslave us.  She looked terrified at the prospect.  I was given an Invisibility spell (I have a ring that does that but I guess they didn't know) and maneouvered into an ambush position.  But when they tried to force me to attack my friend Thorbjorn, a great anger welled inside of me and I threw off their mind-shackles.  I could see the blade-arm creature threatening my family had been killed by Thorbjorn's spell so I turned and attacked the undead thing.  The rest, I think you know."

Gilgamesh and the Golden Palace of Za-Hadrash - Dramatis Personae

Previous installment here

In which we list the player characters who chose to go on the adventure.  This comprised several high level player characters and some various cohorts and followers, whom it was felt would benefit from the experience of high adventure on another world.  Also, some random hangers-on who literally just happened to be around in the dining hall at Camp Ragfried when the expedition was being discussed and came because they were bored.  

Little did they guess of the troubles that lay ahead for them...in the Golden Palace of Za-Hadrash.

The full background detail of these adventurers is omitted here, but may be expanded on at a future time.

  • Thorbjorn Hrolfsson
    • Falkvar Falkvarson
    • Captain Bergthor
    • ...and sundry other members of Throbjorn's retinue, who did not in the end go as far as entering the Golden Palace
  • Cerys Landry
    • Echo Dawndreamer
    • Pumpkin Pepperweb
    • Tovynn Panafan
  • Beamish Red
    • Boris Kratofsky
    • Jed "The Club" Butler
    • Myra Hinsson
  • Tsai Ying
  • Dagani (A Planar Bound being summoned by Cerys Landry)
  • Jessica Del Rio
  • Quaenas Lorlann
  • Baurig "The Free"
  • Kaolin Rhinkainen



Additional people who joined the party in Gilgamesh' world

  • Bey Jibran Barakas - commander of a contingent of Janni mamelukes whose task was to keep watch over the Golden Palace
    • Faris Asghar Nazeri - adjutant to Jibran Barakas
  • Sardar Patharmes  - Zakya Rakshasa who surrendered to Cerys who spared his life in exchange for an oath of 999 days' service
Also Appearing:
  • Sunaeco Landwalker - aquatic elf who was the cause of all this trouble (though really, a convenient pawn in a scheme planned well before he got himself entangled in Janni politics)
  • Rashad Al-Sulimon - Vizier to Utha Alzmed the Amir of the Hubul tribe of Janni; he was on hand at the entrance to the Golden Palace, but (being no fool!) did not accompany the party within, merely providing some investigative magics and background information.

Thursday, 19 November 2020

Gilgamesh and the Golden Palace of Za-Hadrash - Introduction - Part Ten

   Previous installments:

Introducing another major campaign player character, Thorbjorn Hrolfsson.
-------------------------------------------------------------

Meanwhile, Thorbjorn Hrolfsson was at the Longhall in Gradsul, having just spent the day organizing a project to seat a mystical transporter pad, based on magics once employed by the Cult of the Black Flame and uncovered by Cerys Landry at their old stronghold of Baltron's Beacon in the Hool Marshes.  This enchanted stone dais would enable his followers to travel swiftly between his strongholds in Gradsul and Sasserine. Many followers had volunteered small donations of their life force towards the required enchantments. Soon, he would be able to move large numbers of the faithful frictionlessly between the two cities. 

He was also enjoying the thrill of romance with the lovely Arnora Gellveig, who seemed quite the perfect match. By now he and Falkvar had been courting their ladies together for over a month, since the completion of the Kassen Dam and the unfortunate events that occurred immediately afterwards that claimed the lives of half a dozen villagers there.

He wondered how Ingolfr was doing with his mission to assist the King’s nephew young Count Tarikos Skotti, and Cerys’ Uncle Torvus. He supposed that he might have made landfall in Krytos by now.

One of Thorbjorn’s aides approached his lord.

“Your Grace…there is someone to see you. She is just outside. It is the semblance of Cerys that dwells in Gradsul, her…sim-u-la-crum I think you once called her. She would speak with you about urgent matters.”

She was ushered before him. She was but a pale imitation of the original, but Thorbjorn knew that the simulacrum was permanently telepathically linked to her mistress.

“Hello Thorbs. I hear through my sources you have a bit of a romance going on. When’s the wedding?"

"Whenever my advisors have decided to organise it for me, I suppose."

"Well anyway...some news that may concern you.  I have had some most unusual visitors drop in on me. I am at Camp Ragfried right now with them. People from another Prime Material world. Their leader is a very charming fellow, of, well you might say, epic proportions. It looks like Sunaeco might have gotten himself into a spot of bother, and he may need our help…”

----------------------------------------------------

...and from this point, the adventure commences.

Thursday, 12 November 2020

Gilgamesh and the Golden Palace of Za-Hadrash - Introduction - Part Nine

   Previous installments:

Another player character appears in the tale at this point: Cerys Landry, no mere dancer but a powerful sorceress; the mandolin player is her pixie familiar, cohort and constant companion Echo.  The half-ogres that get a brief mention are also PC's, Leguzh Leafcrusher and Baurig the Free.  The woman with the bear is Reynardia Yargrove, the Great Druidess of the Sheldomar Valley and a canonical World of Greyhawk NPC.  

----------------------------------------------------------

Their target was now sat on her haunches on the grass and was catching her breath. The swirling pattern on her skin was fading. They moved in around her and Gilgamesh ended their Etherealness.

What the interlopers from Uruk had failed to recognize, being unfamiliar with local hazards, was the nature of the space the dancer's performance had taken place in:

A faerie ring.

And none of them possessed fey blood…so the ring immediately afflicted them with wild magic of a chaotic nature.

Gilgamesh was attacked by a Finger of Death effect, which naturally he shrugged off with little effort, being famous for his immense constitution.

Sumu-Abum never made it to the Material plane; he found himself trapped in a shifting, confusing Maze of shimmering walls of force.

Ed-Wyna felt the paralyzing influence of a Temporal Stasis wash over her, which she successfully willed away before she became entirely frozen.

Ur-Zababa was afflicted by a Horrid Wilting. His skin cracked and parched and he felt the effects of extreme dehydration, that might have killed a lesser man.

Ed-Wyna unleashed her Rope of Entanglement on the surprised woman. It lashed around her pinning her upper arms against her torso and then snaked down around her thighs and tied her ankles together.

Immediately a commotion sprang up around them. “Damn, where is Sumu with his Silence spell?”

Ur-Zababa, grunting hoarsely from his parched throat, grabbed the girl’s shoulders with skin peeling from his hands. Yet she just twisted away and slipped out of his grasp like an eel, her agility apparently unhindered by the ropes that bound her.

Gilgamesh realized things were going to be more difficult than they had hoped, so he adapted the plan: he opened the Gate underneath her. And so she would have a soft landing, he (naturally) opened it into his royal bedchamber, directly over his bed. Where a startled-looking #2 wife Bam-Ninki was already lying, evidently awaiting his return (he’d only gone out to kill a giant centipede, for goodness’ sake, what sort of time did he call this?)

But she did not fall; she just hovered over the Gate, magically suspended in the air. Someone would have to shove her through.

“Grab her, Bam!” he cried. Bam-Ninki’s expression was a mixture of shock and disapproval, as she had evidently hoped to have her King all to herself tonight in Uruk.

Then many things happened at once, before Bam could react to his command. Tiny arrows began raining on them from all sides, from invisible assailants. The few that penetrated their defenses carried some kind of sleep poison, which they were all able to resist. Several Deep Slumber spells went off on them, but they were all too hardened to succumb to such magic. Squawking birds rained Colour Sprays on them. The dark-haired mandolin player was suddenly next to Gilgamesh in the blink of an eye and she touched him. He was able to shrug off the Otto’s Irresistible Dance – not so irresistible in his case, for he was famous for being resistant to such compulsions, of course. Ed-Wyna, however, did succumb to the touch of an invisible assailant and she began helplessly dancing a jig. A half-man half-cricket thing struck up a tune, calling “That’s the spirit!”

Outside the circle, the handsome brunette with the bear companion had a look of great anger on her features; she swiftly cast a spell on her bear, and its claws lengthened and its muscles bulged, magically enhanced for battle. Then she changed into a similarly large ferocious looking bear, herself. As the two of them lollopped up the hillside to aid the golden-haired one the elven bard gestured towards them and cast a spell that made both of them grow to Huge size. The galloping of centaur hooves was heard also and two large arrows glanced off Gilgamesh’ breastplate, knocking him back just a little though they would have skewered a normal man. The half-ogres had also snatched up their weapons and were moving in to do battle.

Roots suddenly lashed up out of the ground and struck at Ur-Zababa viciously, drawing blood; then a huge Air Elemental appeared from nowhere and grabbed him, lifting him into the air.

The golden haired woman, Cerys Landry – for it was indeed she – had at first been bewildered and taken by surprise; then her surprise turned to a look of annoyance. She looked down to see a richly appointed royal bed beneath her and the startled young lady. Then she glanced up and down at Gilgamesh, and her expression changed again. She shrugged an arm free of the entangling rope without difficulty and gestured towards the Air Elemental that had seized Ur-Zababa and said in Auran, the language of the air elementals – which Gilgamesh spoke fluently, himself – “Don’t kill him.”

She looked up at Gilgamesh with large, lustrous eyes and a smile upon her soft ruby lips that could melt men’s very souls.

“This might be the done thing where you come from, but I like to at least know someone’s name before I let them tie me up.”

“Lady, I am Gilgamesh, son of Lugalbanda, King of Uruk, who your King Sunaeco has wronged most grievously.”

“Well, Gilgamesh of Uruk, you don’t look like a habitual kidnapper, so before things get too unpleasant how about we just sit down together and have a chat instead?” she intoned huskily.

And this seemed to Gilgamesh, a highly reasonable suggestion, after all.

He flung out his arms, and exclaimed in a booming voice:

“Ed-Wyna, Ur-Zababa, Sumu if you can hear me; I have changed my mind. I will talk with this woman instead.”

Gilgamesh was, after all, famous for changing his mind.

Cerys easily shrugged the Rope of Entanglement from about her arms and shoulders, demonstrating that it had never really been a hindrance.  By now, Bam-Ninki had managed to stand up on the bed, and was clutching, rather ineffectually, at Cerys’ legs. Cerys glanced down at her and shook her head.  A faint but unmistakable hint of icy menace to creep into her voice. 

“Don’t do that, dear.”