Monday, 31 August 2020

So Let Me Tell You About My Gaming Group

We call ourselves The Coven.  This is a name that dates back to the group's inception in the late 1970's, around 1977 I think though a few of the guys in the group had the original Chainmail and Greyhawk rules so maybe even earlier.  I joined in 1979, dissatisfied with the school group.  I responded to a hand-drawn poster in the local modelling shop.  Most people in the group were in their early 20's.  I was 14.  Imagine a 14 year old kid nowadays telling their Mum they are going to go and spend their weekend hanging around with a bunch of strange 20 year-olds that call themselves The Coven.  

But things were different then.

I was part of the second wave of newcomers to join the group.  Sadly we no longer have any founder members among us though one rejoined us for a while a couple of years back, but dropped out again a while later citing health reasons.  We do still have three people who joined in the third wave of the early 80's.  We've had a fairly solid line-up for quite a while now.  Generation X, largely.

Besides tabletop RPGs, we have participated in early medieval historical re-enactments, and established the local regional Regia Angolorum group.  Members have also been heavily involved in the Curious Pastimes LARP scene.

We play D&D almost exclusively these days for our tabletop games, using 3rd edition rules (3.5, with a bit of 3.0 and Pathfinder in the mix).  We have a long-running variant World of Greyhawk campaign setting though some higher-level PCs have been dipping toes in the waters of other worlds and settings via planar travel.

I think if we all had more time available and fewer commitments elsewhere we might play other systems for variety, as we used to in the past.

The success of 5th edition is pleasing, though we do not play it.  Editions from AD&D up until 3rd edition assumed that the target market was existing RPG players, and freely expanded in complexity.  Fourth ed seemed to have been designed to recruit Warcraft players into the hobby, and was too radical a departure from the core feel of D&D for many.  But Fifth ed seems to be designed to bring new players in who want to play a game that is authentically D&D, but updated for today's cultural values, which is a smart move.  From our viewpoint, though, we have a thriving and ongoing campaign with many, many fully realised characters and NPCs in the 3rd edition system, and plenty of published d20 material to provide us with adventure.  Some of us also found the conversion from 1st edition to 3rd edition that we underwent in the early 2000's to be a painful experience; ultimately, it was good for the campaign and extended its life, but we are in no hurry to repeat that treatment.

The Covid-19 crisis has driven us to the virtual tabletop.  Our sessions continue weekly on Roll20 and the number of players has actually expanded to re-include past members who had moved away.  We routinely have an attendance of 8 people.  One day, we will resume our face-to-face sessions, but I think the virtual meetups are here to stay as a means to maintain links to our satellite membership.

I like to maintain links to other gaming groups.  I know of at least 3 other groups in the local area.  Maybe more though some of them I have lost contact with and unsure if they are still going.  Keeping gaming groups together is an accomplishment; so many wither and die or implode.  Every gaming group that lives long has a right to feel a well-earned sense of pride.  Sometimes there's a little patriotic tribalism to be wary of.  We are all tempted to feel we know best, when really, all we really know is what is best for our own group; for every gaming group is a highly individual beast.  But even figuring out what works best for one's own group, one's own campaign and players, is an achievement.

So hats off to us :)





Sunday, 30 August 2020

D&D groups on Facebook

 ...and why I am probably going to quit most of them, very soon

Well, really, because it's the same 10 or so post topics all the time.  Maybe not actually 10, but that's how many fingers I have so I'll just assume it's 10 without any actual proof, as that's a number I am comfortable with and accuracy isn't strictly important for the purposes of this discussion.  Maybe I am just too jaded.  Really, I know should be happy that there are so many people now enthused by RPGs that they are a thriving presence on social media, buzzing with naive enthusiasm.  It's just pretty wearisome seeing the same stuff come around again, and again, and again...


In no particular order, and most definitely including some unfair generalisations for which I apologise in advance:

1) "One of the things I admire most about 5e compared with older editions is..." states a thing that was also true, or possible, or included, in at least one, possibly all, earlier editions.

2) Today's post optimistically seeking affirmation that it's OK to run a GMPC, with totally predictable result of a mixture of people saying: "NOOO get thee behind Satan, you will break D&D" / "OK as long as they are just party support" / "Hey, do whatever you like it's your game" in roughly equal proportion.  There'll be another one tomorrow.  And the day after.  And the day after.

3) "I like to run my own totally original homebrew campaign.  I'm now going to ask you all for ideas."

4) "Ha ha ha here's my DM beating magical weapon of mass destruction!  Ha ha ha I WIN lolz!"  This bro's DM will throw it right TF out when he actually tries it at the table, if they have any sense.

4a) "Look upon my mighty character build and despair". Yawn.

5) "I never plan anything, I am way too cool.  I just DM by the seat of my pants.  Players....paranoid conjecture....etc"  Translation: don't try anything on with this DM's NPCs, that involve game mechanics, they'll just be making up whatever they want to happen with them.  Their world is peopled with Deus Ex Machinae.  Because they have no stats.  You created and invested many hours of play in a diplomancer because your personal fantasy is to play someone with the social skills you don't have IRL?  Ah, that's too bad.  The charisma dump-statted barbarian whose player makes funny one-liners is going to be your party diplomacy bunny regardless.

[I do have respect for DMs who are good at running spontaneous unplanned stuff and "funny voice" NPCs, but the rather less cool prep-heavy DM'ing style has some upsides that are rarely acknowledged: a world not driven by momentary gut reactions laden with unexamined bias.  Chance favours the prepared mind.  Which in turn favours fairness.]

6) Memes about Natural 20 / Natural 1 skill checks in D&D 3.5 where the real humour is in the fact that the meme maker clearly doesn't understand how skill checks work in 3.5.

7) "If you’re in my campaign don’t read ahead

.

.

."

Forget it.  They'll read ahead.  Well, some of them will.  Trust me on this.

8) "I'm not trying to be confrontational, but I just wondered why more people don't..." cue passive/aggressive screed on theatre of the mind vs minis / hex maps vs square maps / milestone levelling vs xp / sandbox vs railroad / random stats vs point-buy / dm screen vs no screen; subtly or not-so-subtly shaming those who lack the supposed wisdom to do things the exact same way the author does.

Milestone levelling and Theatre-Of-The-Mind GMs on FB are like that stereotype of vegans that isn't really true, where they are supposedly always getting up in your face and telling you why their lifestyle choices are so superior.  All those memes that are like "Lol, look Vegans....some Bacon" ought to be replaced with "Mmmm, Minis and XP are so delicious.  Go on, don't you want some XP, milestone leveller?  Ah, go on.  You know you want it really."* 

[*I am truly sorry if you are a milestone levelling GM who doesn't go on and on about the superiority of milestone levelling; maybe you could have a word with your peers for us]

9) Something something Fireball.  It was a little bit funny the first time someone cracked this.  Just a tiny bit.  Hint: it's now the millionth time.

10) "Last night I killed a player and I feel terrible about it."  You should.  And now I'm phoning the police.



Gilgamesh and the Golden Palace of Za-Hadrash - Introduction - Part One

This is the first part of a somewhat lengthy introduction leading into an adventure we are presently running as of now (August 2020)  This adventure actually has links back to an adventure I ran in the early 1980's involving King Gilgamesh of Uruk, which was published in the pseudo-AD&D Role Aids adventure compendium, "Wizards".  It also has links to a more recent adventure that played out in 2018, "Diplomacy", published in Dungeon magazine.

No player characters appear on the stage during the events that follow...they do not arrive on the scene until somewhat later.  

One fine spring somewhat after midday, King Gilgamesh of Uruk’s light luncheon of one whole roasted peacock, complemented by a large tray of honeyed almonds and a barrel of the finest spiced date wine from his cellars, was disturbed by his wife Nisaba (his fourth most recent addition to his harem) coming to tell him that there was urgent news from the west, and that his vizier Sumu-Abum wished to see him to discuss reports he had received. “He seemed quite agitated, Gil. It might actually be important.”

He made a show of mock peevishness, but in truth he was hoping for something more exciting than the usual fracas over territorial borders between rival nobles to sort out. “Oh very well Nis. Show him in, let’s hear it. I can eat and listen."

Sumu-Abum hurried in and prostrated himself. “Mighty King, I must apologise for this intrusion in your private hour.”

“Get up, Sumu. Spit it out man, what’s going on now, that you can’t sort out yourself? We both know you’re more than capable of running the Kingdom.”

“Sire, I bring grave news. The village of Naram Kush in the hills close to the edges of the Great Southern Desert…”

“Aye, I know of it.” He knew every town and village within his realm.

“It has been…destroyed, sire. Almost entirely, many dead, including the local Lord, and extensive damage to its structures. It happened swiftly, not long ago, the message was carried by a rider, a young man, from the frontier as far as Sumai where it was received by the priest of Enki there who was then able to contact the temple here in Uruk. It has been divined to be truthful in import. The village has been scryed upon to verify the claims.”

“What caused this destruction? We have no enemies to the South.”

“A monstrous centipede, sire, of unprecedented size. The ground shook at its passage like an earthquake, and toppled buildings. Also, it was surrounded by a poisonous miasma that slew any who approached its flanks.”

Gilgamesh brightened. His day was improving by the minute.

“How long ago?”

“By my reckoning, sire…given the time for the rider from Naram Kush to have alerted Sumai…the destruction would have occurred around 3-4 hours ago.”

He shooed wife the second Bam-Ninki off his lap with an affectionate pat on the rump and rose to his feet. “This calls for some direct action, Sumu. Has Anu blessed you in your daily devotions with divine power to do his bidding?”

“Oh My King, yes, may his blessings be heaped upon your house always. I am fully prepared to most humbly serve Uruk and her great and majestic King with my own small measure of divine empowerment, though it is but limited in comparison to your own mighty birthright.”

“Limited by some measures but far more versatile, Sumu, as you well know. I will have need of your miracles of faith in Anu to help us swiftly locate the monster. Have my arms fetched and find Ed-Wyna, and Ur-Zababa. We four will depart before the next hour is sounded. We will put an end to it before it reaches Sumai.”

As the broad-shouldered King of Uruk donned his shining armour, he considered from whence this beast might have arisen, and felt concern that it may have also caused harm to his Janni allies whose caravans frequented the Southern Desert. It sounded like no natural creature. Could it be some harbinger sent by an angry god? Had they failed to appease some divinity? His priests routinely reassured him that all the proper sacrifices were being made on the allotted holy days.

It was in the Southern Desert, when visiting Luzahn Al-Qadir the great Janni chieftan who laid claim to those lands, where he first met his current future wife (for she would surely see that he was the greatest and most potent of her three remaining suitors, and not reject his incipient proposal of marriage), the lovely young widow Mishari Al-Khalifa who was visiting with her grandfather. At that time, she was still in mourning for the loss of her husband who was the second son of the ruler of their people, slain battling an abomination on some far-flung realm of existence. When in recent months he heard that her period of mourning had ended, he lost no time in pressing his suit, for she was surpassingly beautiful and talented in all manner of feminine accomplishments. Not unblemished, but the attraction of virgins had long ago worn thin with him and nowadays he preferred a more experienced partner. 

Also, being of the Janni, she was very tall. Gilgamesh was himself a giant among men, over 8 feet tall.  He had married many times in his long existence. He was mortal – a fact that still woke him up at night in a trembling sweat - but through divine ancestry he was blessed with a far longer span of years than an ordinary man. He thought of himself as an old romantic at heart, always looking for that perfect match, but in the end never quite being satisfied.

Life was unfair, like that, he thought.

This Janni woman had captivated him, though, like none had for many years. Maybe she would be the one, who would so satisfy his desires that he would never want for another. (A prayer that many nobles and priests of Uruk whose only too willing wives and daughters he had taken to his bed, in spite of their protestations, would doubtless hope also to see fulfilled…)

The Janni were a strange folk. They claimed ownership of those desert lands, and their shining oases, but they came and went mysteriously. There were times when one might ride through the whole desert and never once encounter one. Other times the oases were teeming with them, and their stalls were open for trade. Strange goods they sold there that were not of this world. For the Janni only appeared to be human. In truth, they were elemental spirits whose origins were pre-human. At some point in their distant past they became bound into human-like forms. But they were related to Djinn, and Ifrits and Daevas and other such spirit beings. For this reason, his advisers had counseled him against pursuing a union with one such as they.

Advisers. They were just a thing you were supposed to have as a King. The main advantage, as far as he could tell, was in having someone else around to blame when things went wrong.

Anyway, this monster insect, was it a beast the Janni had brought with them on their travels between worlds, and it had broken loose? Or was it some horrific daemon from the nether realms conjured by a lunatic dabbler in the dark arts?

Gilgamesh, his vizier Sumu, Ur-Zababa a trusted warrior-priest of Marduk, and the fierce marshal of the palace guard Ed-Wyna, his daughter by Nisaba, made ready to depart. Once outside the palace they were on strict instructions from their King to drop the ceremony and honorifics which they paid him in front of the staff and populace. “When we are battling this monster, there will be not a second to spare for you to even think about whether you are paying me due respect. Except for you, Ed-Wyna. I’m still your father.” Ed-Wyna poked her tongue out at her father as soon as his head was turned.

“Sumu, can you take us to Naram Kush?”

“My King, I fear I am not sufficiently familiar with our southern frontiers to safely place us in that village particularly in view of its recent, ah, re-arrangement. I can ask around the temple district if you wish to find someone…”

“No time for that, we must get moving. What of the town of Sumai?”

“Yes, I know the temple there well.”

“Take us to Sumai, Sumu, then we will range forth in Wind Walk to seek our quarry. It surely should not be difficult to spot from the air if we head southwards from there.”

His vizier bowed. “As you command.” Reading from his prayer-sticks he made the mystic passes and invocations of Anu, and whoosh! There was a momentary perception of cold air rushing upwards beneath their feet, then a mist swirled up around them, and in seconds it evaporated into nothingness again and they found themselves in Sumai, and on target.

Following Gilgamesh’s plan, they next sallied forth under Sumu’s Wind Walk spell, and managed to locate the monster after 20 minutes. It was attacking farms to the south of Sumai.

Four Neutralise Poison spells and a few other protective magics, and they were ready to do battle with the creature.

They hurled themselves into battle, fearlessly fighting beside their King who inspired them with poetry as he fought. The tale of every blow they struck, and every wound they took from the terrible beast’s mandibles, will not be told as they struggled to retain their footing on the shaking, rolling ground around it. Gilgamesh fought like three mighty warriors rolled into one, his great Khopesh would not be denied by the creature’s chitinous armour as it sliced into the beast’s flesh again and again. He laughed as he fought. “In truth, comrades, I have fought worse, for this oversized insect is not taxing me greatly. In fact I am sorry to have brought you all out here, for I think I could take on this creature by myself.”

But it was not quite so, for though they put the monster down in less than a minute, its body kept re-assembling itself. Again, Gilgamesh struck the brute down, and again, it regenerated and began stirring again. And again, the ground began to shake.

Ed-Wyna spoke. “Father, look, where Sumu’s conjured Fire Elemental has struck it, the wounds remain and alone are not healing. We must kill it with fire!”

“Ha! Well spotted, Wynnie, I was testing you to see if you would notice. Yes, fire is the way. Stand back!”

Reaching within himself, Gilgamesh brought forth a spark of his divine power and with it ignited the air all around the creature in a storm of fire.

The colossal centipede was reduced to a charred ruin.

And then, the burns swiftly healed before their eyes….all except those inflicted by Sumu’s conjured elemental (which, for its part, continued its attacks on the regenerating corpse unabated, crackling with glee).

Realisation dawned upon the King. Once before, in the past, he had encountered beings whose physical form could be destroyed by no hero of this world, even himself. They were even more dangerous than this creature, for they possessed magical powers to enter men’s dreams and kill them from within. They were known as the Seven Jenni, led by the hideous, formless An-Azuth-Ba. His divine patron Shamash had helped him then to secure outside aid to destroy them. His own blade could only effect a temporary ruin of their bodies; only beings from another world to this could complete the job of their destruction. Those heroes had long since departed back to their own world, but true to his word, statues had been erected in their honour, and he had even named some of his children and grandchildren after them, such as Ed-Wyna whose namesake had taken the wondrous Sonic Sword of the Jenni An-Saptam as her share of the spoils. He wondered what had become of those extra-planar heroes. Were there none of them still left around?

He came out of his reverie in time to unleash another whirlwind of Khopesh strikes to put the monster down again before its snapping jaws had his leg off. “Sumu….it will be destroyed only by the aid of summoned creatures from other planes. How many of those fire elementals can you summon?”

Soon, there were half a dozen large fire elementals leaping and stomping over the monster’s remains setting it on fire. And by the time of their departure back to their fiery realm, the monster was finally destroyed at last.

“Deep fried centipede, anyone? I hear they pay good money for these in the markets in Uruk.”
---------------------------------------------------------

Subsequent Installments:

And So It Begins

It has been a good while since I maintained any kind of consistent campaign logs of our ongoing, long-haul D&D campaign set in the World of Greyhawk that has persisted and engaged us, we of a small but dedicated gaming group known as "The Coven", since the mid-1990's.  (I should add, that although the present campaign setting has been rolling since around '94, the group has deeper roots that began in the late 1970's). 
 
For a time, I did regular write-ups of our sessions.  I would usually post these on Dragonsfoot, or a charming place called Fogonline, or on a blog hosted on our own site.  (I used to Livejournal as well, but have unfortunately lost access to my account as it was registered to an ancient email address that no longer works.)

For various reasons, mainly limitations on available time and the need to balance, work, family, and gaming life, this was a practise that fell by the wayside.

Our group also established a Facebook presence, and narrative content now tends to get posted there.  However, I have long felt that Facebook was not the best place to organise such content.  And increasingly, I am not a fan of FB for other reasons.  But this is not the place to discuss those.

These days, I am drawn towards the Discord platform, but while that is a good place for chit-chat it serves direct posting of long-format content poorly.

So, what is my intent for this blog?  Well, it will be a mix of:
  • Campaign background material write-ups
  • Occasional session journals (maybe)
  • Musings on the subject of tabletop RPGs
I am aware there are dedicated campaign organiser offerings.  I'm sure they're great but I tend to shy away from them because I have concerns about long-term viability of small outfits.  Call it a hangover from my years as an IT Manager.  Blogger isn't going away any time soon; at least, I don't think.

Older campaign material will not necessarily be presented chronologically, but in the order in which I manage to retrieve it from ancient backups of old hard drives.


Important Notice:

Views expressed by characters appearing in any background material or campaign journals should not be taken to correspond to the personal views of the players, games master, or the authors of such material.  Indeed, they may at times run quite to the contrary.