OK, so I decided to make the modest investment of about £11 to purchased a copy of Dungeon Painter Studio, by Pyromancers. It utilises the Steam platform. This meant making a Steam account for the first time.
After trying out various demos and watching youtube reviews I chose this over other available tools because it is cheap and has a fairly intuitive UI and uses layers and lets you change what you've already "painted" quite easily after the event rather than making you paint over your mistakes. I was tempted by the pricier Campaign Cartographer bundle at £42 but decided to see how I got on with a more economical offering to begin with.
I actually hate having to invest time in discovering "quirks" of user interfaces (read poor design) of drawing packages. Some people enjoy the pleasure of tinkering with tools as a pursuit in itself; I am not one of those people, I am more of a "get the damn job done" kind of person. I am still smarting over having to get to grips with the annoyances of GIMP after my ancient version of Corelsuite, which I was very proficient in, refused to run on Windows 10 and the newest version was at a price point clearly aimed at art & graphic design professionals on a corporate budget (which I am not).
Initial impressions: I get on OK with the UI, it is as intuitive as I'd like it to be but it has a few minor design quirks that need smoothing out. Like for example: you need to be in Select mode to select things; so, suppose you want to edit a set of items in succession, you click to edit an item and then it drops out of "Select" mode while editing but doesn't return into Select mode when you've finished. You then have to click the Select mode icon again before you select something else to edit. It's only one more click but it's an annoyance especially if the items you are editing are all on the opposite side of the screen to the Select mode button.
There are major gaps in the catalogue of assets that come pre-loaded, so pretty soon you'll be wanting to import your own .png files. This brings me to my second gripe - it will only let you import your assets one at a time.
I trawled t'interwebs for a workaround. Someone has written extensive instructions on how to import multiple assets into DPS, but it's basically a coding exercise which is way more complexity than I'm looking for. I might have a go at implementing it sometime but for now it's no bulk upload.
Overall first impression: the design paradigm is good and "painting" maps is reasonably intuitive, but some rough edges and missing functionality that give the impression this is not a mature product. I expect it to improve with time. For now, it's adequate and worth the price tag.
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