Saturday, 26 December 2020

Campaign Cartographer - Initial Impressions

Yet more mapping tools.  It came to my attention that Campaign Cartographer (CC) was on time-limited offer together with its adds-on City Cartographer, Dungeon Cartographer and a host of other extras for £22.83 from Humble Bundle.  This seemed too good an opportunity to pass on despite only just recently having purchased Dungeon Painter Studio, so I took the plunge and acquired this suite.

So here are some immediate first impressions of CC.  As with DPS, definitely not a review.



First of all, the UI of CC is much less intuitive than DPS offering if what you want is a quick dungeon layout or building interior.  This was my comparative test.  DPS I was able to immediately get to work with on a small project to create a building floorplan.  When I tried to do the same with CC I was flailing around getting nowhere; all the "obvious" elements I expected to be presented in the UI just weren't there.  I should emphasise that with both products I was trying to see what I could accomplish with minimal reference to any help instructions or googling "how to".

I did find it much easier however to start making a geographic map in CC, though still quite tricky.

I started working through CC's Quick Start guide, and things began to make more sense.

The CC bundle is about twice the price of DPS, but comes packed with a lot more features and assets than DPS.  I can see that CC is a more powerful and mature product but is built around a different design paradigm.  DPS is more like a raster graphics program like Photoshop or Corel Photopaint, or GIMP.  CC is more like a vector-graphics, CAD program.  I have more experience with the raster graphics paradigm than vector graphics which is probably why I found DPS so much easier to get started with.  I will persevere with CC and work through its tutorials.  I can see that these two different tools will have differing strengths and applications.




Tuesday, 22 December 2020

Gilgamesh and the Golden Palace of Za-Hadrash - The Vanguard of the Chaos Horde

 The Invasion Begins



General Mastopheles Unleashes the Fires of Hell




Dungeon Painter Studio - My Experience With Using This

OK, so I decided to make the modest investment of about £11 to purchased a copy of Dungeon Painter Studio, by Pyromancers.  It utilises the Steam platform.  This meant making a Steam account for the first time.

After trying out various demos and watching youtube reviews I chose this over other available tools because it is cheap and has a fairly intuitive UI and uses layers and lets you change what you've already "painted" quite easily after the event rather than making you paint over your mistakes.  I was tempted by the pricier Campaign Cartographer bundle at £42 but decided to see how I got on with a more economical offering to begin with.

I actually hate having to invest time in discovering "quirks" of user interfaces (read poor design) of drawing packages.  Some people enjoy the pleasure of tinkering with tools as a pursuit in itself; I am not one of those people, I am more of a "get the damn job done" kind of person.  I am still smarting over having to get to grips with the annoyances of GIMP after my ancient version of Corelsuite, which I was very proficient in, refused to run on Windows 10 and the newest version was at a price point clearly aimed at art & graphic design professionals on a corporate budget (which I am not).



I've really only just started playing with this, so this is not a full review.  I will post follow ups on this on later occasions.

Initial impressions: I get on OK with the UI, it is as intuitive as I'd like it to be but it has a few minor design quirks that need smoothing out.  Like for example: you need to be in Select mode to select things; so, suppose you want to edit a set of items in succession, you click to edit an item and then it drops out of "Select" mode while editing but doesn't return into Select mode when you've finished.  You then have to click the Select mode icon again before you select something else to edit.  It's only one more click but it's an annoyance especially if the items you are editing are all on the opposite side of the screen to the Select mode button.

There are major gaps in the catalogue of assets that come pre-loaded, so pretty soon you'll be wanting to import your own .png files.  This brings me to my second gripe - it will only let you import your assets one at a time.

I trawled t'interwebs for a workaround.  Someone has written extensive instructions on how to import multiple assets into DPS, but it's basically a coding exercise which is way more complexity than I'm looking for.  I might have a go at implementing it sometime but for now it's no bulk upload.

Overall first impression: the design paradigm is good and "painting" maps is reasonably intuitive, but some rough edges and missing functionality that give the impression this is not a mature product.  I expect it to improve with time.  For now, it's adequate and worth the price tag.





Saturday, 19 December 2020

Gilgamesh and the Golden Palace of Za-Hadrash - The Tyrant's Downfall





Gilgamesh and the Golden Palace of Za-Hadrash - The Court of Thezzakondrumas

Ardishir the Magnificent

(in actuality, Thezzakondrumas, a powerful Indra Daeva gone slightly mad
during his aeons of imprisonment in the Golden Palace)


Berinanya 

leader of the Aka Manah Daeva of the Golden Palace






Brungraivor the Death Slaad



Bysumaen the Fallen Hound Archon







 Cadriel the Fallen Angel



Arlenoth the Incubus


Ug'Thumas

Hezrou Head Chef to Ardishir's Court



Ki'Ithrig the Hag



Hignir the Fiendish Frost Giant


Maranan, Jhortrax, Rizaron and Ohmeth 

Indra Daeva Courtiers


Arnoxon and Burumath

Greater Aesma Daeva Palace Guards


Underlings

Aesma Daeva, Dretch, Soul Larva, Pyglock


   

   

















Saturday, 12 December 2020